CameraOrientation Property
Applies To
Vision Calibration
Description
Sets / returns the CameraOrientation type for the specified calibration.
Usage
VGet Calibration.CameraOrientation, var
VSet Calibration.CameraOrientation, value
- Calibration
- Name of a calibration or string variable containing a calibration name.
- var
- Integer variable that will contain the value of the property.
- value
- Integer value or expression for the new value of the property.
Values
- 1 - Standalone
- Vision constant: VISION_CAMORIENT_STANDALONE
- Fixed camera
- 2 - Fixed downward
- Vision constant: VISION_CAMORIENT_FIXEDDOWN
- Fixed downward camera
- 3 - Fixed upward
- Vision constant: VISION_CAMORIENT_FIXEDUP
- Fixed upward camera
- 4 - Mobile J2
- Vision constant: VISION_CAMORIENT_MOBILEJ2
- Camera mounted on Joint #2
- 5 - Mobile J4
- Vision constant: VISION_CAMORIENT_MOBILEJ4
- Camera mounted on Joint #4
- 6 - Mobile J5
- Vision constant: VISION_CAMORIENT_MOBILEJ5
- Camera mounted on Joint #5
- 7 - Mobile J6
- Vision constant: VISION_CAMORIENT_MOBILEJ6
- Camera mounted on Joint #6
Default: 1 - Standalone
Remarks
The CameraOrientation property must be set before teaching calibration points.
See Also
Camera Property, CameraBrightness Property, CameraContrast Property, Vision Sequences