ResultText3 Property

Applies To
Vision Object: Text

Description
Specifies the result you wish to render as a character string.

Usage

VGet  Sequence.Object.ResultText3, var
VSet  Sequence.Object.ResultText3, value
Sequence
String variable containing a sequence name.
Object
Name of an object or string variable containing an object name. The object must exist in the specified sequence.
var
Integer variable that will contain the value of the property.
value
Integer expression for the new value of the property.

Values

  • 0 - None
    • Vision constant: VISION_TEXTRESULT_NONE
    • Do not render result.
  • 1 - Angle
    • Vision constant: VISION_TEXTRESULT_ANGLE
    • Renders Angle result values.
  • 2 - Angle1
    • Vision constant: VISION_TEXTRESULT_ANGLE1
    • Renders Angle1 result values.
  • 3 - Angle2
    • Vision constant: VISION_TEXTRESULT_ANGLE2
    • Renders Angle2 result values.
  • 4 - Area
    • Vision constant: VISION_TEXTRESULT_AREA
    • Renders Area result values.
  • 5 - CameraXY
    • Vision constant: VISION_TEXTRESULT_CAMERAXY
    • Renders CameraX result and Camera Y result values.
  • 6 - CameraXY1
    • Vision constant: VISION_TEXTRESULT_CAMERAXY1
    • Renders CameraX1 result and Camera Y1 result values.
  • 7 - CameraXY2
    • Vision constant: VISION_TEXTRESULT_CAMERAXY2
    • Renders CameraX2 result and Camera Y2 result values.
  • 8 - CameraXY3
    • Vision constant: VISION_TEXTRESULT_CAMERAXY3
    • Renders CameraX3 result and Camera Y3 result values.
  • 9 - CameraXY4
    • Vision constant: VISION_TEXTRESULT_CAMERAXY4
    • Renders CameraX4 result and Camera Y4 result values.
  • 10 - ColorName
    • Vision constant: VISION_TEXTRESULT_COLORNAME
    • Renders ColorName result values.
  • 11 - ColorValue
    • Vision constant: VISION_TEXTRESULT_COLORVALUE
    • Renders ColorValue result values.
  • 12 - Compactness
    • Vision constant: VISION_TEXTRESULT_COMPACTNESS
    • Renders Compactness result values.
  • 13 - Contrast
    • Vision constant: VISION_TEXTRESULT_CONTRAST
    • Renders Contrast result values.
  • 14 - DefectLevel
    • Vision constant: VISION_TEXTRESULT_DEFECTLEVEL
    • Renders DefectLevel result values.
  • 15 - FitError
    • Vision constant: VISION_TEXTRESULT_FITERROR
    • Renders FitError result values.
  • 16 - FocusValue
    • Vision constant: VISION_TEXTRESULT_FOCUSVALUE
    • Renders FocusValue result values.
  • 17 - Holes
    • Vision constant: VISION_TEXTRESULT_HOLES
    • Renders Holes result values.
  • 18 - Length
    • Vision constant: VISION_TEXTRESULT_LENGTH
    • Renders Length result values.
  • 19 - MaxError
    • Vision constant: VISION_TEXTRESULT_MAXERROR
    • Renders MaxError result values.
  • 20 - MaxX
    • Vision constant: VISION_TEXTRESULT_MAXX
    • Renders MaxX result values.
  • 21 - MaxY
    • Vision constant: VISION_TEXTRESULT_MAXY
    • Renders MaxY result values.
  • 22 - MinX
    • Vision constant: VISION_TEXTRESULT_MINX
    • Renders MinX result values.
  • 23 - MinY
    • Vision constant: VISION_TEXTRESULT_MINY
    • Renders MinY result values.
  • 24 - Passed
    • Vision constant: VISION_TEXTRESULT_PASSED
    • Renders Passed result values.
  • 25 - Perimeter
    • Vision constant: VISION_TEXTRESULT_PERIMETER
    • Renders Perimeter result values.
  • 26 - PixelLength
    • Vision constant: VISION_TEXTRESULT_PIXELLENGTH
    • Renders PixelLength result values.
  • 27 - PixelRadius
    • Vision constant: VISION_TEXTRESULT_PIXELRADIUS
    • Renders PixelRadius result values.
  • 28 - PixelXY
    • Vision constant: VISION_TEXTRESULT_PIXELXY
    • Renders PixelX result and PixelY result values.
  • 29 - PixelXY1
    • Vision constant: VISION_TEXTRESULT_PIXELXY1
    • Renders PixelX1 result and PixelY1 result values.
  • 30 - PixelXY2
    • Vision constant: VISION_TEXTRESULT_PIXELXY2
    • Renders PixelX2 result and PixelY2 result values.
  • 31 - PixelXY3
    • Vision constant: VISION_TEXTRESULT_PIXELXY3
    • Renders PixelX3 result and PixelY3 result values.
  • 32 - PixelXY4
    • Vision constant: VISION_TEXTRESULT_PIXELXY4
    • Renders PixelX4 result and PixelY4 result values.
  • 33 - RobotXY
    • Vision constant: VISION_TEXTRESULT_ROBOTXY
    • Renders RobotX result and RobotY result values.
  • 34 - RobotXY1
    • Vision constant: VISION_TEXTRESULT_ROBOTXY1
    • Renders RobotX1 result and RobotY1 result values.
  • 35 - RobotXY2
    • Vision constant: VISION_TEXTRESULT_ROBOTXY2
    • Renders RobotX2 result and RobotY2 result values.
  • 36 - RobotXY3
    • Vision constant: VISION_TEXTRESULT_ROBOTXY3
    • Renders RobotX3 result and RobotY3 result values.
  • 37 - RobotXY4
    • Vision constant: VISION_TEXTRESULT_ROBOTXY4
    • Renders RobotX4 result and RobotY4 result values.
  • 38 - Roughness
    • Vision constant: VISION_TEXTRESULT_ROUGHNESS
    • Renders Roughness result values.
  • 39 - Scale
    • Vision constant: VISION_TEXTRESULT_SCALE
    • Renders Scale result values.
  • 40 - Score
    • Vision constant: VISION_TEXTRESULT_SCORE
    • Renders Score result values.
  • 41 - Strength
    • Vision constant: VISION_TEXTRESULT_STRENGTH
    • Renders Strength result values.
  • 42 - Text
    • Vision constant: VISION_TEXTRESULT_TEXT
    • Renders Text result values.

Remarks
Specify the type of result rendered as a character string in the Text object. The results available for selection will vary depending on the vision object type specified in the TextObj property.

See Also
Text Object, ResultObject Property, ShowLabel Property